code optimization &new helper functions added / modified

- UnityCore namespace changed to UnityEngine
- Object class is no longer a template. FindObjectOfType function set to template
- Added LogComponents function. It helps us retrieve components from the target gameObject.
- Added GetObjectName function to Object structure (same method is available in utils header)
- Added ConvertToSystemString function.
Converts const char to system.string (app::String)
This commit is contained in:
Jadis0x
2024-06-06 20:43:35 +03:00
parent 5ba4784657
commit 0b84c20f4a
14 changed files with 198 additions and 256 deletions

View File

@@ -1,24 +1,15 @@
#include "pch-il2cpp.h"
#include "players.h"
#include <iostream>
#include <helpers.h>
#include "UnityEngine.h"
#include "ClientHelper.h"
app::GameObject__Array* Players::GetAllPlayers()
{
app::String* playerTagStr = reinterpret_cast<app::String*>(il2cpp_string_new("Player"));
app::GameObject__Array* players = UnityEngine::Object::FindGameObjectsWithTag("Player");
if (app::GameObject_FindGameObjectsWithTag) {
app::GameObject__Array* playersTag = app::GameObject_FindGameObjectsWithTag(playerTagStr, nullptr);
if (playersTag) {
return playersTag;
}
}
return nullptr;
return players ? players : nullptr;
}
app::GameObject* Player::GetLocalPlayer()
@@ -36,7 +27,6 @@ app::GameObject* Player::GetLocalPlayer()
}
app::GameObject__Array* playerList = Players::GetAllPlayers();
app::String* NolanBehaviourStr = reinterpret_cast<app::String*>(il2cpp_string_new("NolanBehaviour"));
if (!playerList || playerList->max_length == 0)
return nullptr;
@@ -49,16 +39,14 @@ app::GameObject* Player::GetLocalPlayer()
continue;
}
else {
if (app::GameObject_GetComponentByName) {
app::Component* nbComponent = app::GameObject_GetComponentByName(currentPlayer, NolanBehaviourStr, nullptr);
app::Component* nbComponent = UnityEngine::GameObject::GetComponentByName(currentPlayer, "NolanBehaviour");
if (nbComponent) {
app::NolanBehaviour* nb = reinterpret_cast<app::NolanBehaviour*>(nbComponent);
if (nbComponent) {
app::NolanBehaviour* nb = reinterpret_cast<app::NolanBehaviour*>(nbComponent);
if (nb && IsLocalPlayer(nb)) {
cachedLocalPlayer = currentPlayer;
return currentPlayer;
}
if (nb && IsLocalPlayer(nb)) {
cachedLocalPlayer = currentPlayer;
return currentPlayer;
}
}
}
@@ -75,16 +63,16 @@ app::NolanBehaviour* Player::GetNolan()
if (localPlayer == nullptr) return nullptr;
if (lastLocalPlayer != localPlayer) {
app::String* NolanBehaviourStr = reinterpret_cast<app::String*>(il2cpp_string_new("NolanBehaviour"));
if (app::GameObject_GetComponentByName) {
app::Component* nbComponent = app::GameObject_GetComponentByName(localPlayer, NolanBehaviourStr, nullptr);
if (nbComponent) {
app::NolanBehaviour* nb = reinterpret_cast<app::NolanBehaviour*>(nbComponent);
if (nb) {
cachedNolan = nb;
lastLocalPlayer = localPlayer;
}
app::Component* nbComponent = UnityEngine::GameObject::GetComponentByName(localPlayer, "NolanBehaviour");
if (nbComponent) {
app::NolanBehaviour* nb = reinterpret_cast<app::NolanBehaviour*>(nbComponent);
if (nb) {
cachedNolan = nb;
lastLocalPlayer = localPlayer;
}
}
}