code optimization &new helper functions added / modified

- UnityCore namespace changed to UnityEngine
- Object class is no longer a template. FindObjectOfType function set to template
- Added LogComponents function. It helps us retrieve components from the target gameObject.
- Added GetObjectName function to Object structure (same method is available in utils header)
- Added ConvertToSystemString function.
Converts const char to system.string (app::String)
This commit is contained in:
Jadis0x
2024-06-06 20:43:35 +03:00
parent 5ba4784657
commit 0b84c20f4a
14 changed files with 198 additions and 256 deletions

View File

@@ -15,7 +15,7 @@
#include "Wrapper.h"
#include "ClientHelper.h"
#include "hooks/hooks.hpp"
#include "UnityCore.h"
#include "UnityEngine.h"
#include "color.hpp"
#include "features/misc/misc.h"
#include "utils/utils.hpp"
@@ -80,15 +80,12 @@ void Run()
std::cout << "[DevourClient]: " << dye::red_on_black("Client is out of date!") << "\n\n";
const char* latestDownloadLink = client.GetLatestDownloadLink();
app::String* str = reinterpret_cast<app::String*>(il2cpp_string_new(latestDownloadLink));
const int result = MessageBox(NULL, L"Version is not up to date! Would you like to download the new version?", L"DevourClient", MB_YESNO | MB_ICONERROR);
switch (result)
{
case IDYES:
app::Application_OpenURL(str, nullptr);
app::Application_OpenURL(ConvertToSystemString(latestDownloadLink), nullptr);
break;
case IDNO:
MessageBox(NULL, L"You can download the new version at any time to benefit from new features, improvements, and bug fixes", L"DevourClient", MB_OK | MB_ICONEXCLAMATION);
@@ -130,18 +127,18 @@ void Run()
std::string scene = SceneName();
if (scene == std::string("Menu")) {
app::Menu* horrorMenu = UnityCore::Object<app::Menu>::FindObjectOfType("Menu", "Horror");
app::Menu* horrorMenu = UnityEngine::Object::FindObjectOfType<app::Menu>("Menu", "Horror");
if (!horrorMenu)
return;
app::String* str = reinterpret_cast<app::String*>(il2cpp_string_new("Welcome to DevourClient.\n\nAfter ensuring the game is in full screen, press the INS key to activate the menu.\n\n\nYou can disable the cheat by pressing the 'END' key."));
app::String* message_modal_textContent = ConvertToSystemString("Welcome to DevourClient.\n\nAfter ensuring the game is in full screen, press the INS key to activate the menu.\n\n\nYou can disable the cheat by pressing the 'END' key.");
if (str) {
if (message_modal_textContent) {
if (app::Menu_ShowMessageModal == nullptr)
return;
app::Menu_ShowMessageModal(horrorMenu, str, nullptr);
app::Menu_ShowMessageModal(horrorMenu, message_modal_textContent, nullptr);
}
}