code optimization &new helper functions added / modified
- UnityCore namespace changed to UnityEngine - Object class is no longer a template. FindObjectOfType function set to template - Added LogComponents function. It helps us retrieve components from the target gameObject. - Added GetObjectName function to Object structure (same method is available in utils header) - Added ConvertToSystemString function. Converts const char to system.string (app::String)
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@@ -2,7 +2,7 @@
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#include <iostream>
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#include "ClientHelper.h"
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#include "UnityCore.h"
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#include "UnityEngine.h"
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#include "players/players.h"
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#include "helpers.h"
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#include "esp.hpp"
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@@ -31,11 +31,11 @@ static void DrawBoxESP(app::GameObject *it, float footOffset, float headOffset,
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if (!it || cam == nullptr)
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return;
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app::Transform* _transform = Unity::Transform::Get(it);
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app::Transform* _transform = UnityEngine::Transform::Get(it);
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if (_transform == nullptr)
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return;
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app::Vector3 pos = Unity::Transform::Position(_transform);
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app::Vector3 pos = UnityEngine::Transform::Position(_transform);
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app::Vector3 footpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{pos.x, pos.y + footOffset, pos.z}, NULL);
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app::Vector3 headpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{pos.x, pos.y + headOffset, pos.z}, NULL);
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