code optimization &new helper functions added / modified

- UnityCore namespace changed to UnityEngine
- Object class is no longer a template. FindObjectOfType function set to template
- Added LogComponents function. It helps us retrieve components from the target gameObject.
- Added GetObjectName function to Object structure (same method is available in utils header)
- Added ConvertToSystemString function.
Converts const char to system.string (app::String)
This commit is contained in:
Jadis0x
2024-06-06 20:43:35 +03:00
parent 5ba4784657
commit 0b84c20f4a
14 changed files with 198 additions and 256 deletions

View File

@@ -73,7 +73,7 @@
<ClCompile Include="user\features\misc\misc.cpp">
<Filter>user\features\misc</Filter>
</ClCompile>
<ClCompile Include="lib\UnityCore.cpp">
<ClCompile Include="lib\UnityEngine.cpp">
<Filter>lib</Filter>
</ClCompile>
<ClCompile Include="user\players\players.cpp">
@@ -195,7 +195,7 @@
<ClInclude Include="include\color.hpp">
<Filter>include</Filter>
</ClInclude>
<ClInclude Include="lib\UnityCore.h">
<ClInclude Include="lib\UnityEngine.h">
<Filter>lib</Filter>
</ClInclude>
<ClInclude Include="user\players\players.h">