code optimization &new helper functions added / modified
- UnityCore namespace changed to UnityEngine - Object class is no longer a template. FindObjectOfType function set to template - Added LogComponents function. It helps us retrieve components from the target gameObject. - Added GetObjectName function to Object structure (same method is available in utils header) - Added ConvertToSystemString function. Converts const char to system.string (app::String)
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@@ -73,7 +73,7 @@
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<ClCompile Include="user\features\misc\misc.cpp">
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<Filter>user\features\misc</Filter>
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</ClCompile>
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<ClCompile Include="lib\UnityCore.cpp">
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<ClCompile Include="lib\UnityEngine.cpp">
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<Filter>lib</Filter>
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</ClCompile>
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<ClCompile Include="user\players\players.cpp">
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@@ -195,7 +195,7 @@
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<ClInclude Include="include\color.hpp">
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<Filter>include</Filter>
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</ClInclude>
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<ClInclude Include="lib\UnityCore.h">
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<ClInclude Include="lib\UnityEngine.h">
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<Filter>lib</Filter>
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</ClInclude>
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<ClInclude Include="user\players\players.h">
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