code optimization &new helper functions added / modified
- UnityCore namespace changed to UnityEngine - Object class is no longer a template. FindObjectOfType function set to template - Added LogComponents function. It helps us retrieve components from the target gameObject. - Added GetObjectName function to Object structure (same method is available in utils header) - Added ConvertToSystemString function. Converts const char to system.string (app::String)
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@@ -51,7 +51,7 @@
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<ClCompile Include="include\Minhook\src\hook.cpp" />
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<ClCompile Include="include\Minhook\src\trampoline.cpp" />
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<ClCompile Include="lib\ClientHelper.cpp" />
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<ClCompile Include="lib\UnityCore.cpp" />
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<ClCompile Include="lib\UnityEngine.cpp" />
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<ClCompile Include="lib\Wrapper.cpp" />
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<ClCompile Include="user\features\esp\esp.cpp" />
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<ClCompile Include="user\features\menu.cpp" />
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@@ -94,7 +94,7 @@
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<ClInclude Include="include\Minhook\src\HDE\table64.h" />
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<ClInclude Include="include\Minhook\src\trampoline.h" />
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<ClInclude Include="lib\ClientHelper.h" />
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<ClInclude Include="lib\UnityCore.h" />
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<ClInclude Include="lib\UnityEngine.h" />
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<ClInclude Include="lib\Wrapper.h" />
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<ClInclude Include="user\features\esp\esp.hpp" />
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<ClInclude Include="user\features\menu.hpp" />
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