Now unlocks the cursor when the menu is opened

This commit is contained in:
ALittlePatate
2022-05-08 18:18:53 +02:00
parent 4a2515e238
commit 06c6b1e334
2 changed files with 26 additions and 0 deletions

View File

@@ -57,6 +57,7 @@ namespace DevourClient.Hacks
try
{
NolanBehaviour Nolan = UnityEngine.Object.FindObjectOfType<NolanBehaviour>();
Light flashlightSpot = Nolan.flashlightSpot;
if (reset)
@@ -135,6 +136,18 @@ namespace DevourClient.Hacks
public PlayRandomAudioClip laughClips;
*/
/*
NolanBehaviour[] Nolan_t = UnityEngine.Object.FindObjectsOfType<NolanBehaviour>();
for (int i = 0; i < Nolan_t.Length; i++)
{
NolanBehaviour Nolan = Nolan_t[i];
MelonLogger.Msg("-------------------------");
MelonLogger.Msg("isClient : " + Nolan.gameUI.isClient);
MelonLogger.Msg("senderName : " + Nolan.gameUI.name);
}
*/
PlayRandomAudioClip playRandomAudioClip = UnityEngine.Object.FindObjectOfType<PlayRandomAudioClip>();
NolanVoiceOvers nolanVoiceOvers = UnityEngine.Object.FindObjectOfType<NolanVoiceOvers>();
@@ -174,6 +187,8 @@ namespace DevourClient.Hacks
public static void InstantWin()
{
Survival survival_class = UnityEngine.Object.FindObjectOfType<Survival>();
survival_class.m_InnMapController.AddEggToWorld();
try
{
survival_class.PlayEnding("InnWin");