changes & fixed issues causing game crashes
+ flying speed increased from 15 to 20 + NolanBehavior_Update hooked + fullbright, player speed and fly moved to nolan's update hook + added NolanBehaviour parameter to Misc::FullBright function - fly function removed from misc namespace (this function will be re-added in the near future after further improvements and testing.)
This commit is contained in:
@@ -318,7 +318,7 @@ void DrawMiscTab() {
|
||||
*/
|
||||
|
||||
ImGui::Checkbox("Fly", &settings::fly);
|
||||
ImGui::SliderFloat("Speed: ", &settings::fly_speed, 5.f, 15.f);
|
||||
ImGui::SliderFloat("Speed: ", &settings::fly_speed, 5.f, 20.f);
|
||||
|
||||
/*
|
||||
if (ImGui::Button("Make random noise")) {
|
||||
|
||||
@@ -138,54 +138,6 @@ void Misc::InstantWin()
|
||||
}
|
||||
}
|
||||
|
||||
// This function has not been tested
|
||||
// This function has not been tested
|
||||
// This function has not been tested
|
||||
void Misc::Fly(float speed) {
|
||||
auto localPlayer = Player::GetLocalPlayer();
|
||||
|
||||
if (localPlayer == nullptr) return;
|
||||
|
||||
auto nb = Player::GetNolan();
|
||||
|
||||
app::Transform* _transform = Unity::Transform::Get(localPlayer);
|
||||
|
||||
if (_transform) {
|
||||
app::Vector3 pos = Unity::Transform::Position(_transform);
|
||||
|
||||
if (GetAsyncKeyState('W') & 0x8000) {
|
||||
pos = pos + (app::Transform_get_forward(_transform, nullptr) * speed * Time_DeltaTime());
|
||||
}
|
||||
if (GetAsyncKeyState('S') & 0x8000) {
|
||||
pos = pos - (app::Transform_get_forward(_transform, nullptr) * speed * Time_DeltaTime());
|
||||
}
|
||||
if (GetAsyncKeyState('D') & 0x8000) {
|
||||
pos = pos + (app::Transform_get_right(_transform, nullptr) * speed * Time_DeltaTime());
|
||||
}
|
||||
if (GetAsyncKeyState('A') & 0x8000) {
|
||||
pos = pos - (app::Transform_get_right(_transform, nullptr) * speed * Time_DeltaTime());
|
||||
}
|
||||
if (GetAsyncKeyState(VK_SPACE) & 0x8000) {
|
||||
pos = pos + (app::Transform_get_up(_transform, nullptr) * speed * Time_DeltaTime());
|
||||
}
|
||||
if (GetAsyncKeyState(VK_LCONTROL) & 0x8000) {
|
||||
pos = pos - (app::Transform_get_up(_transform, nullptr) * speed * Time_DeltaTime());
|
||||
}
|
||||
|
||||
auto component = Unity::GameObject::GetComponentByName(localPlayer, "UltimateCharacterLocomotion");
|
||||
|
||||
if (component) {
|
||||
app::UltimateCharacterLocomotion* locomotion = reinterpret_cast<app::UltimateCharacterLocomotion*>(component);
|
||||
|
||||
if (locomotion) {
|
||||
if (app::UltimateCharacterLocomotion_SetPosition_1 == nullptr) return;
|
||||
|
||||
app::UltimateCharacterLocomotion_SetPosition_1(locomotion, pos, false, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Misc::CustomizedLobby()
|
||||
{
|
||||
|
||||
@@ -254,16 +206,8 @@ void Misc::RankSpoofer(int value) {
|
||||
}
|
||||
}
|
||||
|
||||
void Misc::FullBright()
|
||||
void Misc::FullBright(app::NolanBehaviour* nb)
|
||||
{
|
||||
std::string _scene = SceneName();
|
||||
|
||||
if (_scene == std::string("Menu")) {
|
||||
return;
|
||||
}
|
||||
|
||||
app::NolanBehaviour* nb = Player::GetNolan();
|
||||
|
||||
if (nb != nullptr) {
|
||||
app::Light* _flashlight = nb->fields.flashlightSpot;
|
||||
|
||||
|
||||
@@ -9,10 +9,9 @@ namespace Misc {
|
||||
void CarryItem(const char* itemName);
|
||||
void CarryAnimal(const char* animalName);
|
||||
void InstantWin();
|
||||
void Fly(float speed);
|
||||
void CustomizedLobby();
|
||||
void SpawnPrefab(const char* prefabName);
|
||||
void FullBright();
|
||||
void FullBright(app::NolanBehaviour* nb);
|
||||
void Revive(bool self);
|
||||
void GetKeys();
|
||||
void Jumpscare();
|
||||
|
||||
@@ -60,6 +60,72 @@ void __stdcall hNolanBehaviour_OnAttributeUpdateValue(app::NolanBehaviour* __thi
|
||||
oNolanBehaviour_OnAttributeUpdateValue(__this, attribute, method);
|
||||
}
|
||||
|
||||
// DO_APP_FUNC(0x004AABA0, void, NolanBehaviour_Update, (NolanBehaviour * __this, MethodInfo * method));
|
||||
typedef void(__stdcall* TNolanBehaviour_Update)(app::NolanBehaviour*, MethodInfo*);
|
||||
TNolanBehaviour_Update oNolanBehaviour_Update = NULL;
|
||||
void __stdcall hNolanBehaviour_Update(app::NolanBehaviour* __this, MethodInfo* method) {
|
||||
|
||||
if (settings::fly && IsLocalPlayer(__this)) {
|
||||
|
||||
float speed = settings::fly_speed;
|
||||
|
||||
app::Transform* transform = app::Component_get_transform((app::Component*)__this, nullptr);
|
||||
|
||||
if (transform) {
|
||||
|
||||
app::Vector3 pos = Unity::Transform::Position(transform);
|
||||
|
||||
if (GetAsyncKeyState('W') & 0x8000) {
|
||||
pos = pos + (app::Transform_get_forward(transform, nullptr) * speed * Time_DeltaTime());
|
||||
}
|
||||
if (GetAsyncKeyState('S') & 0x8000) {
|
||||
pos = pos - (app::Transform_get_forward(transform, nullptr) * speed * Time_DeltaTime());
|
||||
}
|
||||
if (GetAsyncKeyState('D') & 0x8000) {
|
||||
pos = pos + (app::Transform_get_right(transform, nullptr) * speed * Time_DeltaTime());
|
||||
}
|
||||
if (GetAsyncKeyState('A') & 0x8000) {
|
||||
pos = pos - (app::Transform_get_right(transform, nullptr) * speed * Time_DeltaTime());
|
||||
}
|
||||
if (GetAsyncKeyState(VK_SPACE) & 0x8000) {
|
||||
pos = pos + (app::Transform_get_up(transform, nullptr) * speed * Time_DeltaTime());
|
||||
}
|
||||
if (GetAsyncKeyState(VK_LCONTROL) & 0x8000) {
|
||||
pos = pos - (app::Transform_get_up(transform, nullptr) * speed * Time_DeltaTime());
|
||||
}
|
||||
|
||||
|
||||
app::GameObject* thisGameObject = app::Component_get_gameObject((app::Component*)__this, nullptr);
|
||||
|
||||
if (thisGameObject != nullptr || !IsNull((app::Object_1*)thisGameObject)) {
|
||||
app::Component* _UltimateCharacterLocomotion = Unity::GameObject::GetComponentByName(thisGameObject, "UltimateCharacterLocomotion");
|
||||
|
||||
if (_UltimateCharacterLocomotion != nullptr && !IsNull((app::Object_1*)_UltimateCharacterLocomotion)) {
|
||||
if (app::UltimateCharacterLocomotion_SetPosition_1) {
|
||||
app::UltimateCharacterLocomotion_SetPosition_1((app::UltimateCharacterLocomotion*)_UltimateCharacterLocomotion, pos, false, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (settings::change_player_speed && IsLocalPlayer(__this)) {
|
||||
// Apply Sprint Speed
|
||||
if (__this->fields.speedChangeAbility)
|
||||
{
|
||||
__this->fields.speedChangeAbility->fields.m_SpeedChangeMultiplier = (float)settings::new_speed;
|
||||
__this->fields.speedChangeAbility->fields.m_MaxSpeedChangeValue = (float)settings::new_speed;
|
||||
}
|
||||
}
|
||||
|
||||
if (settings::fullBright && IsLocalPlayer(__this)) {
|
||||
Misc::FullBright(__this);
|
||||
}
|
||||
|
||||
oNolanBehaviour_Update(__this, method);
|
||||
}
|
||||
|
||||
|
||||
// DO_APP_FUNC(0x004A7D70, void, NolanBehaviour_FixedUpdate, (NolanBehaviour* __this, MethodInfo* method));
|
||||
typedef void(__stdcall* TNolanBehaviour_FixedUpdate)(app::NolanBehaviour*, MethodInfo*);
|
||||
TNolanBehaviour_FixedUpdate oNolanBehaviour_FixedUpdate = NULL;
|
||||
@@ -83,16 +149,6 @@ void __stdcall hNolanBehaviour_FixedUpdate(app::NolanBehaviour* __this, MethodIn
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (settings::change_player_speed && IsLocalPlayer(__this)) {
|
||||
// Apply Sprint Speed
|
||||
if (__this->fields.speedChangeAbility)
|
||||
{
|
||||
__this->fields.speedChangeAbility->fields.m_SpeedChangeMultiplier = (float)settings::new_speed;
|
||||
__this->fields.speedChangeAbility->fields.m_MaxSpeedChangeValue = (float)settings::new_speed;
|
||||
}
|
||||
}
|
||||
|
||||
oNolanBehaviour_FixedUpdate(__this, method);
|
||||
}
|
||||
|
||||
@@ -377,7 +433,14 @@ void CreateHooks() {
|
||||
return;
|
||||
}
|
||||
|
||||
// NOLAN HOOK
|
||||
// NOLAN UPDATE HOOK
|
||||
MH_STATUS status_nolanUpdate = MH_CreateHook((LPVOID*)app::NolanBehaviour_Update, &hNolanBehaviour_Update, reinterpret_cast<LPVOID*>(&oNolanBehaviour_Update));
|
||||
if (status_nolanUpdate != MH_OK) {
|
||||
std::cout << "Failed to create nolan update hook: " << MH_StatusToString(status_nolanUpdate) << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// NOLAN FIXED HOOK
|
||||
MH_STATUS status_nolan = MH_CreateHook((LPVOID*)app::NolanBehaviour_FixedUpdate, &hNolanBehaviour_FixedUpdate, reinterpret_cast<LPVOID*>(&oNolanBehaviour_FixedUpdate));
|
||||
if (status_nolan != MH_OK) {
|
||||
std::cout << "Failed to create nolan hook: " << MH_StatusToString(status_nolan) << std::endl;
|
||||
@@ -632,14 +695,10 @@ HRESULT __stdcall hookD3D11Present(IDXGISwapChain* pSwapChain, UINT SyncInterval
|
||||
DrawMenu(open_menu);
|
||||
}
|
||||
|
||||
// to-do: move it to "fixed update" hook
|
||||
if (settings::player_esp)
|
||||
ESP::RunPlayersESP();
|
||||
|
||||
if (settings::fly)
|
||||
Misc::Fly(settings::fly_speed);
|
||||
|
||||
if (settings::fullBright)
|
||||
Misc::FullBright();
|
||||
|
||||
ImGui::GetIO().MouseDrawCursor = open_menu;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user