changes & fixed issues causing game crashes

+ flying speed increased from 15 to 20
+ NolanBehavior_Update hooked
+ fullbright, player speed and fly moved to nolan's update hook
+ added NolanBehaviour parameter to Misc::FullBright function
- fly function removed from misc namespace (this function will be re-added in the near future after further improvements and testing.)
This commit is contained in:
Jadis0x
2024-06-01 19:47:24 +03:00
parent be5f59f1b5
commit 01c16909bf
4 changed files with 97 additions and 95 deletions

View File

@@ -22,26 +22,26 @@
bool open_menu = false;
/*
//Code about hooking stuff
//Exemple of hooked function :
typedef int (__stdcall* TEST)(); //We define the function, must be the EXACT same definition as the original one
TEST test_org = NULL;
int __stdcall test_hook() //MUST BE the original calling convention
{
std::cout << "called" << std::endl;
return test_org(); //if we want to call the original one, we can just return 1 otherwise
}
//Code about hooking stuff
//Exemple of hooked function :
typedef int (__stdcall* TEST)(); //We define the function, must be the EXACT same definition as the original one
TEST test_org = NULL;
int __stdcall test_hook() //MUST BE the original calling convention
{
std::cout << "called" << std::endl;
return test_org(); //if we want to call the original one, we can just return 1 otherwise
}
//Exemple :
MH_STATUS status_test = MH_CreateHook((LPVOID*)test_sig, &test_hook, reinterpret_cast<LPVOID*>(&test_org));
//We say that for every call to the test_sig address we want to redirect it to the address of the function named test_hook (& gives the pointer to it)
//We can store the original pointer to the original function into test_org if we want to call the org later --> trampoline hook
//original_sum can be NULL if we don't want to trampoline hook
//Exemple :
MH_STATUS status_test = MH_CreateHook((LPVOID*)test_sig, &test_hook, reinterpret_cast<LPVOID*>(&test_org));
//We say that for every call to the test_sig address we want to redirect it to the address of the function named test_hook (& gives the pointer to it)
//We can store the original pointer to the original function into test_org if we want to call the org later --> trampoline hook
//original_sum can be NULL if we don't want to trampoline hook
if (status_test != MH_OK) { //If it failed
print(MH_StatusToString(status)); //If we are in debug mode, we print the fail status into the console
return 0; //We exit
}
if (status_test != MH_OK) { //If it failed
print(MH_StatusToString(status)); //If we are in debug mode, we print the fail status into the console
return 0; //We exit
}
*/
typedef void(__stdcall* TDebug_2_Log)(app::Object*, MethodInfo*);
@@ -60,6 +60,72 @@ void __stdcall hNolanBehaviour_OnAttributeUpdateValue(app::NolanBehaviour* __thi
oNolanBehaviour_OnAttributeUpdateValue(__this, attribute, method);
}
// DO_APP_FUNC(0x004AABA0, void, NolanBehaviour_Update, (NolanBehaviour * __this, MethodInfo * method));
typedef void(__stdcall* TNolanBehaviour_Update)(app::NolanBehaviour*, MethodInfo*);
TNolanBehaviour_Update oNolanBehaviour_Update = NULL;
void __stdcall hNolanBehaviour_Update(app::NolanBehaviour* __this, MethodInfo* method) {
if (settings::fly && IsLocalPlayer(__this)) {
float speed = settings::fly_speed;
app::Transform* transform = app::Component_get_transform((app::Component*)__this, nullptr);
if (transform) {
app::Vector3 pos = Unity::Transform::Position(transform);
if (GetAsyncKeyState('W') & 0x8000) {
pos = pos + (app::Transform_get_forward(transform, nullptr) * speed * Time_DeltaTime());
}
if (GetAsyncKeyState('S') & 0x8000) {
pos = pos - (app::Transform_get_forward(transform, nullptr) * speed * Time_DeltaTime());
}
if (GetAsyncKeyState('D') & 0x8000) {
pos = pos + (app::Transform_get_right(transform, nullptr) * speed * Time_DeltaTime());
}
if (GetAsyncKeyState('A') & 0x8000) {
pos = pos - (app::Transform_get_right(transform, nullptr) * speed * Time_DeltaTime());
}
if (GetAsyncKeyState(VK_SPACE) & 0x8000) {
pos = pos + (app::Transform_get_up(transform, nullptr) * speed * Time_DeltaTime());
}
if (GetAsyncKeyState(VK_LCONTROL) & 0x8000) {
pos = pos - (app::Transform_get_up(transform, nullptr) * speed * Time_DeltaTime());
}
app::GameObject* thisGameObject = app::Component_get_gameObject((app::Component*)__this, nullptr);
if (thisGameObject != nullptr || !IsNull((app::Object_1*)thisGameObject)) {
app::Component* _UltimateCharacterLocomotion = Unity::GameObject::GetComponentByName(thisGameObject, "UltimateCharacterLocomotion");
if (_UltimateCharacterLocomotion != nullptr && !IsNull((app::Object_1*)_UltimateCharacterLocomotion)) {
if (app::UltimateCharacterLocomotion_SetPosition_1) {
app::UltimateCharacterLocomotion_SetPosition_1((app::UltimateCharacterLocomotion*)_UltimateCharacterLocomotion, pos, false, nullptr);
}
}
}
}
}
if (settings::change_player_speed && IsLocalPlayer(__this)) {
// Apply Sprint Speed
if (__this->fields.speedChangeAbility)
{
__this->fields.speedChangeAbility->fields.m_SpeedChangeMultiplier = (float)settings::new_speed;
__this->fields.speedChangeAbility->fields.m_MaxSpeedChangeValue = (float)settings::new_speed;
}
}
if (settings::fullBright && IsLocalPlayer(__this)) {
Misc::FullBright(__this);
}
oNolanBehaviour_Update(__this, method);
}
// DO_APP_FUNC(0x004A7D70, void, NolanBehaviour_FixedUpdate, (NolanBehaviour* __this, MethodInfo* method));
typedef void(__stdcall* TNolanBehaviour_FixedUpdate)(app::NolanBehaviour*, MethodInfo*);
TNolanBehaviour_FixedUpdate oNolanBehaviour_FixedUpdate = NULL;
@@ -83,16 +149,6 @@ void __stdcall hNolanBehaviour_FixedUpdate(app::NolanBehaviour* __this, MethodIn
}
}
if (settings::change_player_speed && IsLocalPlayer(__this)) {
// Apply Sprint Speed
if (__this->fields.speedChangeAbility)
{
__this->fields.speedChangeAbility->fields.m_SpeedChangeMultiplier = (float)settings::new_speed;
__this->fields.speedChangeAbility->fields.m_MaxSpeedChangeValue = (float)settings::new_speed;
}
}
oNolanBehaviour_FixedUpdate(__this, method);
}
@@ -377,7 +433,14 @@ void CreateHooks() {
return;
}
// NOLAN HOOK
// NOLAN UPDATE HOOK
MH_STATUS status_nolanUpdate = MH_CreateHook((LPVOID*)app::NolanBehaviour_Update, &hNolanBehaviour_Update, reinterpret_cast<LPVOID*>(&oNolanBehaviour_Update));
if (status_nolanUpdate != MH_OK) {
std::cout << "Failed to create nolan update hook: " << MH_StatusToString(status_nolanUpdate) << std::endl;
return;
}
// NOLAN FIXED HOOK
MH_STATUS status_nolan = MH_CreateHook((LPVOID*)app::NolanBehaviour_FixedUpdate, &hNolanBehaviour_FixedUpdate, reinterpret_cast<LPVOID*>(&oNolanBehaviour_FixedUpdate));
if (status_nolan != MH_OK) {
std::cout << "Failed to create nolan hook: " << MH_StatusToString(status_nolan) << std::endl;
@@ -631,15 +694,11 @@ HRESULT __stdcall hookD3D11Present(IDXGISwapChain* pSwapChain, UINT SyncInterval
if (open_menu) {
DrawMenu(open_menu);
}
// to-do: move it to "fixed update" hook
if (settings::player_esp)
ESP::RunPlayersESP();
if (settings::fly)
Misc::Fly(settings::fly_speed);
if (settings::fullBright)
Misc::FullBright();
ImGui::GetIO().MouseDrawCursor = open_menu;