#pragma once
#include "Defines.hpp"
#include "Obfuscators.hpp"

// Structures
#include "Structures/Includes.hpp"

// Class APIs - So they're accessible everywhere
namespace Unity
{
	class CCamera;
	class CComponent;
	class CGameObject;
	class CObject;
	class CRigidbody;
	class CTransform;
}