Aimbot flicking into the sky #10

Open
opened 2024-06-29 12:55:10 +00:00 by Munduw · 1 comment
Munduw commented 2024-06-29 12:55:10 +00:00 (Migrated from github.com)

I did a little bit of testing against 3 bots on different maps and found out, that the aimbot works flawless on 2 enemys but on one enemy it always flicks into sky or somewhere else. It only happens on the one enemy.

Also sometimes the fov gets bigger/smaller, but idk if this is intentional or a issue because fov is set to enemys head which i like very much 👍

I did a little bit of testing against 3 bots on different maps and found out, that the aimbot works flawless on 2 enemys but on one enemy it always flicks into sky or somewhere else. It only happens on the one enemy. Also sometimes the fov gets bigger/smaller, but idk if this is intentional or a issue because fov is set to enemys head which i like very much 👍
ALittlePatate commented 2024-07-01 13:56:37 +00:00 (Migrated from github.com)

the issue with the pov getting bigger/smaller is due to the bop animation of the enemies. i use bone distance to calculate the size of the circle. so when the bop happens, the distance changes :/

yeah seems like aimbot needs a fix, i'll try to find time for this

the issue with the pov getting bigger/smaller is due to the bop animation of the enemies. i use bone distance to calculate the size of the circle. so when the bop happens, the distance changes :/ yeah seems like aimbot needs a fix, i'll try to find time for this
Sign in to join this conversation.