sizeof(char) is always 1

This commit is contained in:
Dr_Coomer
2024-01-20 01:28:32 -05:00
committed by GitHub
parent b17e083a4f
commit a18fd685be

View File

@@ -83,7 +83,7 @@ void Draw() {
static bool parsed_map = false;
static std::string map_name_old = "";
for (int j = 0; j < 256; j++) {
char c = RPM<char>(Game::engine + MAP_NAME + j*sizeof(char));
char c = RPM<char>(Game::engine + MAP_NAME + j);
if (c == '\0') {
map_name[j] = '\0';
break;
@@ -147,7 +147,7 @@ void Draw() {
DWORD list = RPM<DWORD>(Game::client + NAME_LIST) + 0x38;
char name[256];
for (int j = 0; j < 256; j++) {
char c = RPM<char>(list + 0x140 * i + j*sizeof(char));
char c = RPM<char>(list + 0x140 * i + j);
if (c == '\0') {
name[j] = '\0';
break;
@@ -519,4 +519,4 @@ int main() {
while (TRUE) {
MainLoop();
}
}
}