In preparation for the deprecation of `stdenv.isX`. These shorthands are not conducive to cross-compilation because they hide the platforms. Darwin might get cross-compilation for which the continued usage of `stdenv.isDarwin` will get in the way One example of why this is bad and especially affects compiler packages https://www.github.com/NixOS/nixpkgs/pull/343059 There are too many files to go through manually but a treewide should get users thinking when they see a `hostPlatform.isX` in a place where it doesn't make sense. ``` fd --type f "\.nix" | xargs sd --fixed-strings "stdenv.is" "stdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "stdenv'.is" "stdenv'.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "clangStdenv.is" "clangStdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "gccStdenv.is" "gccStdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "stdenvNoCC.is" "stdenvNoCC.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "inherit (stdenv) is" "inherit (stdenv.hostPlatform) is" fd --type f "\.nix" | xargs sd --fixed-strings "buildStdenv.is" "buildStdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "effectiveStdenv.is" "effectiveStdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "originalStdenv.is" "originalStdenv.hostPlatform.is" ```
65 lines
1.9 KiB
Nix
65 lines
1.9 KiB
Nix
{ lib
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, stdenv
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, fetchFromGitHub
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, cmake
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, libGLU
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, libGL
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, libglut
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, Cocoa
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, OpenGL
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}:
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stdenv.mkDerivation rec {
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pname = "bullet";
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version = "3.25";
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src = fetchFromGitHub {
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owner = "bulletphysics";
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repo = "bullet3";
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rev = version;
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sha256 = "sha256-AGP05GoxLjHqlnW63/KkZe+TjO3IKcgBi+Qb/osQuCM=";
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};
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nativeBuildInputs = [ cmake ];
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buildInputs = lib.optionals stdenv.hostPlatform.isLinux [ libGLU libGL libglut ]
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++ lib.optionals stdenv.hostPlatform.isDarwin [ Cocoa OpenGL ];
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postPatch = ''
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substituteInPlace examples/ThirdPartyLibs/Gwen/CMakeLists.txt \
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--replace "-DGLEW_STATIC" "-DGLEW_STATIC -Wno-narrowing"
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'' + lib.optionalString stdenv.hostPlatform.isDarwin ''
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sed -i 's/FIND_PACKAGE(OpenGL)//' CMakeLists.txt
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sed -i 's/FIND_LIBRARY(COCOA_LIBRARY Cocoa)//' CMakeLists.txt
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'';
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cmakeFlags = [
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"-DBUILD_SHARED_LIBS=ON"
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"-DBUILD_CPU_DEMOS=OFF"
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"-DINSTALL_EXTRA_LIBS=ON"
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] ++ lib.optionals stdenv.hostPlatform.isDarwin [
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"-DOPENGL_FOUND=true"
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"-DOPENGL_LIBRARIES=${OpenGL}/Library/Frameworks/OpenGL.framework"
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"-DOPENGL_INCLUDE_DIR=${OpenGL}/Library/Frameworks/OpenGL.framework"
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"-DOPENGL_gl_LIBRARY=${OpenGL}/Library/Frameworks/OpenGL.framework"
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"-DCOCOA_LIBRARY=${Cocoa}/Library/Frameworks/Cocoa.framework"
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"-DBUILD_BULLET2_DEMOS=OFF"
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"-DBUILD_UNIT_TESTS=OFF"
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"-DBUILD_BULLET_ROBOTICS_GUI_EXTRA=OFF"
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];
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env.NIX_CFLAGS_COMPILE = lib.optionalString stdenv.cc.isClang
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"-Wno-error=argument-outside-range -Wno-error=c++11-narrowing";
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meta = with lib; {
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description = "Professional free 3D Game Multiphysics Library";
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longDescription = ''
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Bullet 3D Game Multiphysics Library provides state of the art collision
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detection, soft body and rigid body dynamics.
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'';
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homepage = "http://bulletphysics.org";
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license = licenses.zlib;
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maintainers = with maintainers; [ aforemny ];
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platforms = platforms.unix;
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};
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}
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