Files
nixpkgs/pkgs/development/libraries/bullet/default.nix
Artturin e0464e4788 treewide: replace stdenv.is with stdenv.hostPlatform.is
In preparation for the deprecation of `stdenv.isX`.

These shorthands are not conducive to cross-compilation because they
hide the platforms.

Darwin might get cross-compilation for which the continued usage of `stdenv.isDarwin` will get in the way

One example of why this is bad and especially affects compiler packages
https://www.github.com/NixOS/nixpkgs/pull/343059

There are too many files to go through manually but a treewide should
get users thinking when they see a `hostPlatform.isX` in a place where it
doesn't make sense.

```
fd --type f "\.nix" | xargs sd --fixed-strings "stdenv.is" "stdenv.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "stdenv'.is" "stdenv'.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "clangStdenv.is" "clangStdenv.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "gccStdenv.is" "gccStdenv.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "stdenvNoCC.is" "stdenvNoCC.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "inherit (stdenv) is" "inherit (stdenv.hostPlatform) is"
fd --type f "\.nix" | xargs sd --fixed-strings "buildStdenv.is" "buildStdenv.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "effectiveStdenv.is" "effectiveStdenv.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "originalStdenv.is" "originalStdenv.hostPlatform.is"
```
2024-09-25 00:04:37 +03:00

65 lines
1.9 KiB
Nix

{ lib
, stdenv
, fetchFromGitHub
, cmake
, libGLU
, libGL
, libglut
, Cocoa
, OpenGL
}:
stdenv.mkDerivation rec {
pname = "bullet";
version = "3.25";
src = fetchFromGitHub {
owner = "bulletphysics";
repo = "bullet3";
rev = version;
sha256 = "sha256-AGP05GoxLjHqlnW63/KkZe+TjO3IKcgBi+Qb/osQuCM=";
};
nativeBuildInputs = [ cmake ];
buildInputs = lib.optionals stdenv.hostPlatform.isLinux [ libGLU libGL libglut ]
++ lib.optionals stdenv.hostPlatform.isDarwin [ Cocoa OpenGL ];
postPatch = ''
substituteInPlace examples/ThirdPartyLibs/Gwen/CMakeLists.txt \
--replace "-DGLEW_STATIC" "-DGLEW_STATIC -Wno-narrowing"
'' + lib.optionalString stdenv.hostPlatform.isDarwin ''
sed -i 's/FIND_PACKAGE(OpenGL)//' CMakeLists.txt
sed -i 's/FIND_LIBRARY(COCOA_LIBRARY Cocoa)//' CMakeLists.txt
'';
cmakeFlags = [
"-DBUILD_SHARED_LIBS=ON"
"-DBUILD_CPU_DEMOS=OFF"
"-DINSTALL_EXTRA_LIBS=ON"
] ++ lib.optionals stdenv.hostPlatform.isDarwin [
"-DOPENGL_FOUND=true"
"-DOPENGL_LIBRARIES=${OpenGL}/Library/Frameworks/OpenGL.framework"
"-DOPENGL_INCLUDE_DIR=${OpenGL}/Library/Frameworks/OpenGL.framework"
"-DOPENGL_gl_LIBRARY=${OpenGL}/Library/Frameworks/OpenGL.framework"
"-DCOCOA_LIBRARY=${Cocoa}/Library/Frameworks/Cocoa.framework"
"-DBUILD_BULLET2_DEMOS=OFF"
"-DBUILD_UNIT_TESTS=OFF"
"-DBUILD_BULLET_ROBOTICS_GUI_EXTRA=OFF"
];
env.NIX_CFLAGS_COMPILE = lib.optionalString stdenv.cc.isClang
"-Wno-error=argument-outside-range -Wno-error=c++11-narrowing";
meta = with lib; {
description = "Professional free 3D Game Multiphysics Library";
longDescription = ''
Bullet 3D Game Multiphysics Library provides state of the art collision
detection, soft body and rigid body dynamics.
'';
homepage = "http://bulletphysics.org";
license = licenses.zlib;
maintainers = with maintainers; [ aforemny ];
platforms = platforms.unix;
};
}