* In Quake 3, by default use Mesa as the OpenGL implementation. But

allow the OpenGL implementation to be overriden through the
  OPENGL_DRIVER environment variable.  If it is not set, we use the
  implementation installed in the profile
  /nix/var/nix/profiles/opengl, allowing easy late binding by the
  user, e.g.,

    $ nix-env -p /nix/var/nix/profiles/opengl -i nvidia-sys-opengl

  might install the NVidia OpenGL implementation.

  The code that does this is not specific to Quake 3: it has been
  factored out into build-support/opengl/mesa-switch.sh.  Presumably
  any application that requires hardware-accelerated OpenGL needs it.

* Add the Quake 3 demo to the cache.

svn path=/nixpkgs/trunk/; revision=4612
This commit is contained in:
Eelco Dolstra
2006-01-28 00:41:16 +00:00
parent 3263d078dd
commit 7f74c406c4
5 changed files with 53 additions and 4 deletions

View File

@@ -12,8 +12,13 @@ done
ensureDir $out/bin
cat >$out/bin/quake3 <<EOF
mesa=$mesa
$(cat $mesaSwitch)
exec $game/ioquake3.i386 \
+set fs_basepath $out \
+set r_allowSoftwareGL 1 \
"\$@"
EOF

View File

@@ -1,7 +1,7 @@
{stdenv, fetchurl, game, paks}:
{stdenv, fetchurl, game, paks, mesa, name}:
stdenv.mkDerivation {
name = "quake3";
builder = ./builder.sh;
inherit game paks;
inherit game paks mesa name;
mesaSwitch = ../../../build-support/opengl/mesa-switch.sh;
}