* A quick hack to get accelerated OpenGL working: just use the driver

in /usr/lib/libGL.so.1 (which will typically load a driver in
  /usr/X11R6/lib/modules/dri).  This has been tested on a i915
  graphics card; it should work with most open source X.org drivers.
  For NVidia's proprietary drivers (which we cannot build ourselves
  anyway), some more symlinks are necessary; I'll add those later.

  So to get hardware-accelerated Quake 3, do:

  $ nix-env -p /nix/var/nix/profiles/opengl -i xorg-sys-opengl
  $ nix-env -i quake3-demo
  $ quake3

svn path=/nixpkgs/trunk/; revision=4613
This commit is contained in:
Eelco Dolstra
2006-01-28 01:13:31 +00:00
parent 7f74c406c4
commit 410f21887a
5 changed files with 32 additions and 3 deletions

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@@ -0,0 +1,9 @@
source $stdenv/setup
ensureDir $out/lib
ln -s /usr/lib/libGL.so.1 $out/lib/
for i in $neededLibs; do
ln -s $i/lib/*.so* $out/lib/
done

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@@ -0,0 +1,15 @@
# This is a very dirty hack to allow hardware acceleration of OpenGL
# applications for most (?) users. It will use the driver that your
# Linux distribution installed in /usr/lib/libGL.so.1. Hopefully,
# this driver uses hardware acceleration.
#
# Of course, use of the driver in /usr/lib is highly impure. But it
# might actually work ;-)
{stdenv, xlibs, expat}:
stdenv.mkDerivation {
name = "xorg-sys-opengl";
builder = ./builder.sh;
neededLibs = [xlibs.libXxf86vm expat];
}